Easiest is to follow the roads until you are familiar with the map. This release from blackwiddow works even better running 1.0.5.1 with all the new enterable buildings,the guard-house being included in the new building sets. Constant pvp with great guns anymore?? Look forward to more content from you and if you need a test server hit me up. Bottom coords before side coords, or you can use the ones posted in GPS :), Planning on building at ROG, north by northeast of Elektro, North of bash <-------- I think, might be a little east <--------- Its on top of bashnya mountain, <-------- It has H barriers around it <---------- Best thing to do if you don't know what I'm talking about just ask over ts.Thanks. The only twist is that you need to go up at Kamenhka. The left is at Tisy Military Base and the right is at NW Airfield. Like its already part of the original Chernarus experience :). Bottom coords before side coords, or you can use the ones posted in GPS :), This is not recommended for shared computers, Back to Arma2: Day Z Epoch mod for Operation Arrowhead, Skin Designed By Evanescence at IBSkin.com. You will not regret using these and on night time servers the airfields look awesome. If you have an account, sign in now to post with your account. Valve Corporation. Display as a link instead, If it isn't, in fact, involved with Visitor 3, please move this thread to the appropriate subforum. AndersK, it might be shorter but its not as easy as everyone thinks. Overlooked that method, my bad. I have a hard time finding the cords to put in. You hit and an airfield up and you just have to go straight. I do agree though, not the most famous route either as there's always loot on that road. If you don't have the map along you [as I know some people don't know there is a map] you can get lost easily. Just Brilliant! Bury and butcher body is part of Epoch 1.0.7.1 now. In some of my other additions I have added ladders to the military houses throughout the map but I haven't got round to finalising them yet. Sent you a PM blackwiddow but for those looking at these files they are really nice and well done. However, all of these routes can get you lost at one point. Copyright 2019 Epoch Mod Team just realised the Northeast airfield rotations are wrong. how embarrassing. Dichina AI 2 - 4500.3486, 8299.2656, -3.0517578e-005 The military bases are situated at Bor, Dichina Hill (similar to DayZ Standalone) and at Novy Lug. See you out there survivors! No it's the standard model that comes with Epoch. Added them earlier, just went onto my server to check them out. Community Forum Software by IP.BoardLicensed to: MoonGamers Inc , all content protected. Im new to it. Dichina Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basedichina.sqf Clear editor. Soon! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. kbernges, January 19, 2014 in ARMA 2 & OA : TERRAIN - (Visitor). You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. You can post now and register later. Dichina Map Marker - 4482.2632, 8297.4492, 3.0517578e-005, Novy Map Marker - 9339.9453, 11508.91, 7.6293945e-005, Dichina Map Marker - 4482.2632, 3.0517578e-005,8297.4492, Novy Map Marker - 9339.9453,7.6293945e-005,11508.91. However, as I want the unit-building airfields to be located in the exact location of one of the preexisting hangars on the map, I am looking to open the map file in Visitor 3 and determine the precise coordinates of those specific objects. I always found they were great for placing 2-4 AI at them for players to go to for a little challenge. Zelenogorsk - http://imgur.com/a/58wMJ Each military base is surrounded by a wall/fence and loot-wise has a military house, 2 or 3 barracks, a guardhouse and some tents here and there. Powered by Invision Community, Determining Coordinates of Object on Chernarus Map. Vehicle Key Changer is part of Epoch 1.0.7.1 now. Edited by Thirteen, 01 October 2014 - 01:42 PM. I also added some apartments near the church and some trees and stone walls for cover along the dirt road as it felt very open. You cannot paste images directly. ---- is is hard for me to change cause i have no idea what to change in it. Here are some coords for a map marker and 2 AI coordinates for each area: I'm looking to create a Warfare mission on the Chernarus map. Edited by Warrior124, 12 July 2014 - 08:35 PM. blackwiddow, June 24, 2014 in A2: Custom Bases (1.0.5.1), Hi guys, this is a multi-release from me. I'm where I am at this present date and time. Bor Map Marker - 2882.0723, 4492.1831, 0 This looks really well made. Your previous content has been restored. Dichina Map Marker - 4482.2632, 8297.4492, 3.0517578e-005 You get to the NWAF easily. Paste as plain text instead, Updated with links to other areas in my series so far. If there is, can someone direct me as to how precisely I'd go about getting the information I seek? Corrected coordinates. Pasted as rich text. ---- Just the right balance achieved again with this edit. )Patreon: https://www.patreon.com/scalespeederYoutube Membership: https://www.youtube.com/channel/UCTGhcBU2SPZkE4NLraqTIog/join#DayZ Enjoy!Screenshots of the areas Question about the added hospital, do i need to break the glass on that one? Edited by Warrior124, 13 July 2014 - 03:36 PM. AndersK, same as Berenzino, its why I mentioned it as well. [RELEASE] Ixxo's Chernarus Enhancements - Zelenogorsk & 3 Army Bases, https://github.com/IanHardy/ChernarusBuildings/blob/master/zeleno.sqf, https://github.com/IanHardy/ChernarusBuildings/blob/master/basebor.sqf, https://github.com/IanHardy/ChernarusBuildings/blob/master/basedichina.sqf, https://github.com/IanHardy/ChernarusBuildings/blob/master/basenovy.sqf, Error when logging into the server of Epoch 1.0.7, [Release] Zabns Take Clothes [Updated for 1.0.7], [Release] Bury and butcher body [Updated for 1.0.7], [RELEASE] Vehicle Key Changer [Updated for 1.0.7], [Release] Vehicle Service Point (Refuel, Repair, Rearm) [Updated for 1.0.7]. Added two of the army bases. Been searching NW Airfield and Tisy for days to no avail on private server. Please re-enable javascript to access full functionality. Can someone help me find the coordinates for these marked areas. Its easy to get lost. Only car tents and medium tents. Are military tents currently in .63? Nicely done. Vehicle Service Point is part of Epoch 1.0.7.1 now. Again love them! Xbox's very first PVP DEATH MATCH MODDED SERVER!! All trademarks are property of their respective owners in the US and other countries. Zelenogorsk - https://github.com/IanHardy/ChernarusBuildings/blob/master/zeleno.sqf Hello i created my server from this thread: Zabns Take Clothes is part of Epoch 1.0.7.1 now. Bor Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basebor.sqf North West Airfield ordered from north to south, Hangar 1 X: 4521.4 Z:10780.8 Rotation: 60, Hangar 2 X: 4579.52 Z:10680 Rotation: 60, Hangar 3 X: 4846.74 Z:10217.2 Rotation: 60, Hangar 4 X: 4870.61 Z:10175.9 Rotation: 60, Hangar 5 X: 4894.58 Z:10134.4 Rotation: 60, Hangar 6 X: 4918.66 Z:10092.7 Rotation: 60, Hangar 7 X: 4942.84 Z:10050.8 Rotation: 60, Hangar 8 X: 4521.4 Z:10008.3 Rotation: 60, North East Airfeild ordered from west to east, Hangar 1 X: 12011 Z:12638.5 Rotation: 189, Hangar 2 X: 12056.4 Z:12622.8 Rotation: 189. Powered by Invision Community, ----------------------------------------------------------------------------. :), Another great release from you blackwiddow. I went once with my friend and remembered the route. Military Bases - http://imgur.com/a/UnCVTLinks to the .sqf files Lexyr Inc. 2020-2022 Terms of Service Cookie Policy Privacy Policy. Correct me if I'm wrong but your provided Map Markers for the 3 Army Bases are out of order. Novy AI 1 - 9331.9229, 11506.843, 0.00021362305 It's a slow search To stay in the know. Ah thanks so much STENCH, I appreciate that! By Go to Gorka and head up all the way to Vybor using the map AP3X gave you. If you see that, go to the left. Espaol - Latinoamrica (Spanish - Latin America), Portugus - Brasil (Portuguese - Brazil). Novy Map Marker - 9339.9453, 11508.91, 7.6293945e-005 Don't forget the deer stands, one can forget the road because of those ;) All little things that you think of as 'bullcrap' can get you off the right path. The trees, the height map, and even the runways and roads themselves seem to be present, but the buildings seemingly am not. Bor AI 1 - 2888.9021, 4475.9678, 3.0517578e-005 Zelenogorsk now has a town center with a fire station, hospital, school and police station. That should help the fellow get started. All rights reserved. The Cherno way is easy to find if you know where you should head to. The goal is matching the coordinates and direction of the airfield generated by the Warfare module so that its position is completely identical to the hangars inherent to the Chernarus map itself, as to make it visually impossible to tell that there's actually technically two hangar buildings overlapping. If you're trying to find the x, y \u0026 z coordinates (y being the height or altitude value) so you can accurately spawn in buildings on your Custom Private DayZ Community Server, one technique is to simply check your server logs, looking for player login details.There are of course many other ways of getting these co-ords, without having access to a PC running something like DayZ Editor - you can try placing objects, taking (or giving) damage, and dying. Some has already build a base at Zelengorsk on the garage :P, Love the ladders, I wish there were more =), Haha thanks Fully. I enter the cords Ixxo says, but then its in the wrong place. I just made this a while a go but the new model is the exact dimensions it just replaces it :). Yes this is correct if you are placing them inside your mission.sqm the last two numbers need to be swapped. 100X guns | Airfield & Tisy spawns | No zombies | 1PP | 50 slot server |!PVP DEATH MATCH search clayink and join! Corrected coordinates. I placed them inside a .sqf I called via my init.sqf so this wasn't necessary. I am highly inexperienced with using the program (only once before have I used it, in an attempt to create a perfectly flat map for ballistics testing). Novy AI 2 - 9283.7344, 11499.81, -0.00010681152 This is my enhanced version of Zelenogorsk together with 3 military type compounds/bases that I created. thank you very good I would like something of yours on the bandit market would be great :), your map marker coordinates are wrong. the simple and easiet way is when you spawn you will spawn on the coast, ive had alot of elektro and chenro spawns lately but if spawn not in a town, it should be on the coast. When you reach from Kabanino to Vybor you see a millitary compound at the left of your side. I went alone another time and got lost as I forgot wich turn I had to take. Edited by Warrior124, 14 July 2014 - 06:41 AM. Bor AI 2 - 2880.7908, 4490.1411, -3.0517578e-005 Novy Lug Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basenovy.sqf, Nice addons mate =) when i put it in my mission.sqm for the marker, it shows up yes, but its in the completely wrong place. wtf. Is there something in particular I'm missing? Dichina AI 1 - 4454.1675, 8281.6689, -6.1035156e-005 Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. I converted the map to a .wrp, but can't seem to find the hangars on it within Visitor 3. They are very balanced and blend to the server perfectly. By You currently have javascript disabled. look for signs and translate from russian to english the majority of the time you will spawn at kamyshovo if your on the coast. :). If you don't know that, you get lost so easily. Most of these actions should show up in the Server Logs too.Thanks, Rob.Grab your own DAYZ Private Custom Server From Nitrado: https://nitra.do/scalespeeder (Partner link, helps support this channel. Upload or insert images from URL. Your link has been automatically embedded. AndersK, easier is to just run the Balota way then.
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