Last week, we published our latest games market estimates for subscribers to our Global Games Market Report (and also via Newzoo's Analytics Platform).We forecast that 2020's global games market will generate revenues of $159.3 billion, a healthy year-on-year growth of +9.3%.. The Live Music Industry Will Be Worth $31 Billion Worldwide by 2022. World Wrestling Entertainment net worth as of February 07, 2022 is $3.92B. Wrestling is one of the greatest world's sports event having trillions of fans around the world. The charts below explore how the industry has changed and grown since the 70s. World Wrestling Federation Entertainment Inc. is an integrated media and entertainment company, principally . Value of the entertainment and media industry worldwide The entertainment and media market includes film, TV, music, internet, video games, advertising, print and outdoor. In October 2021, Toch.ai, a SaaS platform for the video content industry, raised US$ 11.75 million in Series A funding. 2. WWE has done the major work in recognizing wrestling as the best entertainment industry. Very much so. An American Pet Products Association (APPA) State of the Industry Report released last week showed US pet sales reaching a record high of $6.8 billion. This, combined with an approximate one-third reduction in digital ad spending, will affect ad . Value of the global fashion industry: 3,000 billion dollars (3 trillion dollars), 2 percent of the world's Gross Domestic Product (GDP) Retail value of luxury goods market: 339.4 billion dollars. 1,200 crore (US$ 160.16 million), for the ICC T20 World Cup, marking a three-time rise over the last tournament, which was held in 2016 in India. Economic Development. A survey by the Interactive Advertising Bureau shows that around a quarter of media buyers and brands have paused all advertising for the first half of 2020, and a further 46% have reduced spending. Resultantly, wrestling has progressed by leaps and bound. However, the forecast for 2021 suggests revenue. As of 2018, July, video games generated sales of US$134.9 billion annually worldwide. By Rebecca Rubin Niko Tavernise The global entertainment market — consisting of theatrical and home entertainment — has surpassed $100 billion in revenues for the first time in history, with. That would be 9.3 percent year-over-year . The global video streaming market size was valued at USD 50.11 billion in 2020. Over one billion people worldwide work in agriculture generating $2.4 trillion for the global economy. Regardless of how you influence business decisions, the Outlook can help you understand industry trends so you can capitalise on new opportunities. The UK chocolate industry is worth over £3.6 billion. Looking for even more trends? The global gambling market is expected to grow from $465.76 billion in 2020 to $516.03 billion in 2021 at a compound annual growth rate (CAGR) of 10.8%. accommodation, food and entertainment etc; the estimated size of the global sports industry was US$1.3 trillion in 2015 according to Plunkett Research Ltd. A study in 2014 by A.T. Kearney, found that the market for sports events (i.e. How much a company is worth is typically represented by its market capitalization, or the current stock price multiplied by the number of shares outstanding. In October 2021, Star & Disney India signed advertising deals worth ~Rs. This, combined with an approximate one-third reduction in digital ad spending, will affect ad . revenues for tickets, media rights and sponsorship) is worth close to US$80 billion. In 2020, the global gaming industry's revenue is set to hit $165 billion, with 2.7 billion gamers worldwide today. Global Entertainment & Media Industry Outlook 2017-2030, has been prepared based on an in-depth market analysis from farm market experts. Famously known for his 'Madea' franchise through which he has boosted his net worth with over $660 million, Tyler Perry is an eminent writer, actor, director, and producer.He began his career in 1992 and has gone on to build an illustrious career in the entertainment industry. Supplying electricity to the 88% area of China, the industry is involved in multi smart-grid projects. State Grid is mainly active in China, Philippines, Brazil, Portugal, and Australia. Rihanna is a Barbados-born singer, songwriter, actress and entrepreneur. The Industry is a significant part of the Arts, Entertainment and Recreation Sector which contributed 2.3% (NGN239biliion) to Nigeria's Gross Domestic Product (GDP) in 2016. Published October 29, 2021 at 10:27 am. Value of of the menswear industry: 402 billion dollars. Streaming Is Driving Music's Growth The convenience and personalization of music streaming, combined with the accessibility afforded by smartphones and smart devices, has driven recorded music's growth. cruise ships). Image: Visual Capitalist. (IATA, 2020) The air travel industry provides approximately 0.9 million jobs in the US. Having more than 927,839 employees and 1.1 billion customers worldwide, the industry hold the massive net worth of $478.5bn. When it comes to Media and Entertainment. Back in 2014, according to polygon.com, global revenue for video games was estimated to be around 83.6 billion dollars. The global industry's revenue bottomed out at $14 billion in 2014 but grew to $20 billion in 2019, back in line with 2004 levels. How Much Is SM Entertainment Worth? Of course, these figures alone can't explain the drivers behind the boom, and (most importantly for those in the business), they can't tell us where the money is now or if it's going to keep flowing. Video game sales statistics show that gaming industry revenue dwarfs all other entertainment industries combined. 2021 Holiday Spending & Seasonal Trends. This report forecasts revenue growth at the global, regional, and country levels and analyzes the latest industry trends in each of the sub-segments from 2018 to 2028. Some of the industry's own numbers suggest a much lower figure. The entertainment and media (E&M) sector will be worth £76 billion by 2021, up from £68bn this year, according to accountancy giant PwC's latest Global Entertainment & Media (E&M) Outlook 2018-2022. The video games industry is the biggest entertainment industry in the world How much is chocolate industry worth? According to a recent report by Newzoo senior market analyst Tom Wijman, the global gaming market will generate $159.3 billion in revenue in 2020. Movie. The global video gaming industry is expected to be worth roughly $159 billion in 2020. And overall, the World Travel and Tourism Council predicts a possible loss of 197 million travel industry jobs worldwide and a subsequent $5.5 trillion loss from the global GDP. The US has the greatest healthcare spending, sitting at $10,224 per capita. The global sports market reached a value of nearly $488.5 billion in 2018, having grown at a compound annual growth rate (CAGR) of 4.3% since 2014, and is expected to grow at a CAGR of 5.9% to . The report states that. Global videogame revenue is expected to surge 20% to $179.7 billion in 2020, according to IDC data, making the videogame industry a bigger moneymaker than the global movie and North American . Back in 2014, according to polygon.com, global revenue for video games was estimated to be around 83.6 billion dollars. The Motion Picture Association released a new report on the international box office and home entertainment market showing that the industry reached $101 billion USD in 2019. According to the numbers, SM Entertainment is worth the highest among the three at $1.3B followed by JYP at approximately $788M and YG at approximately $492M. However many other industries also has played their role for the promotional purpose. Innovations, such as blockchain technology and artificial intelligence, to improve video quality are expected to boost the market growth. Top websites ranking. The US tech industry market is worth around $1.6 trillion. Expect concerts and music festivals to capitalize on the growing demand for "synergy" between events and brands in the live . Events Industry by Type (Music Concert, Festivals, Sports, Exhibitions and Conferences, Corporate Events and Seminars, and Others), Revenue Source (Ticket Sale, Sponsorship, and Others), Organizer (Corporate, Sports, Education, Entertainment, and Others), and Age Group (Below 20 Years, 21-40 Years, and Above 40 Years): Global Opportunity Analysis and Industry Forecast 2021-2028 AI is playing an essential role in . They are the biggest and have been the biggest for a long time. As the most significant market globally, the US IT sector holds a 33% market share. Plant science innovations are vital to keep crops healthy and maintain this thriving economy. Therefore, this could potentially move Jellyfish Entertainment into the top 10 in our list for the best Kpop entertainment companies. Gaming industry-beating traditional media and entertainment isn't anything new, and it has been going on for close to a decade. The entertainment software industry has a net income of $83.5 billion and an 18.32% return on capital investment, making it to our list of the 15 most profitable industries in the world in 2021. However, in 2020, China became the largest box office territory, overtaking North America in gross total. Global Gaming Market is poised to grow at CAGR of 9.64% during period (2022 - 2027). In comparison, the movie industry made a "mere" 36.4 billion dollars. With Big Hit monopolizing the entertainment industry, will it totally overtake the other three entertainment companies? These numbers may not look like much next to radio's US$42 billion and music's (recorded and live) US$51 billion global annual revenues (figure 1). Having more than 927,839 employees and 1.1 billion customers worldwide, the industry hold the massive net worth of $478.5bn. 1. This surpasses the box office film / the movie industry revenue by an easy 4 times, AND almost 3 times the music industry has built up thus far. Walmart: $482bn Microsoft says there are more than two billion gamers around the world, and they're all a part of a rapidly growing global community. In comparison, the movie industry made a "mere" 36.4 billion dollars. Joe Raedle/Getty . There will be a total of $103 million in sales in 2020, a historic year for the pet industry. Hollywood is the world's oldest [de facto] national film industry. The global family/indoor entertainment centers market size was valued at $18,907 million in 2017, and is projected to reach $ 40,814 million by 2025, growing at a CAGR of 10.2% from 2018 to 2025. And while it's old news that the global box office reached a high of $42.2 billion and domestic of $11.4B in 2019, -4% from 2018, the trade org reported that for the first time ever, total . Value of the entertainment and media industry. The report also includes Porter's five force model, SWOT analysis, company . The industry includes pretty wide areas, like streaming, gaming itself, as well as associated brand deals. ( The music industry reached a $57 billion market in value.) The United States media and entertainment (M&E) industry is a $703 billion market [1], comprised of businesses that produce and distribute motion pictures, television programs and commercials, streaming content, music and audio recordings, broadcast, radio, book publishing, video games and supplementary services and products. Look for VIXX to have a huge 2022 and could end up contending for the best K-pop boy group for 2022. A survey by the Interactive Advertising Bureau shows that around a quarter of media buyers and brands have paused all advertising for the first half of 2020, and a further 46% have reduced spending. NEW YORK; Apr. As of April 2021, according to an analysis of the most trafficked websites worldwide, 2 porn sites are in the top 10 most visited sites, with a third porn site coming in at 13th (Xvideos, Xnxx, and Pornhub at 7th, 9th, and 13th respectively). It is ranked number 9 on the list of the richest film industry in the world because the cinema of Australia generated around $0.6 billion in just 2016. Artists: VIXX, Gugudan, Verivery, Park Yoon-ha, Jang Hye-jin, Kim Se-jeong, Leo, and Hyuk. Some believe the industry does not even make $6 billion a year, while others say it makes $10 billion, $15 billion, or even $97 . The growth is mainly due to the companies . Image: Visual Capitalist. 2. The global gambling market is expected to grow from $465.76 billion in 2020 to $516.03 billion in 2021 at a compound annual growth rate (CAGR) of 10.8%. Gaming has become big money in the past fifty years. The video game industry has grown from focused markets to mainstream in the recent years. German film industry earned around $1.04 billion of film revenue ranking it the 8th richest film industry in the world. Published November 4, 2021 at 4:25 pm. Posted in Event Planning Global entertainment industry to be worth $2 trillion by 2011 The global entertainment & media market will see sustained growth and a 6.4% compound annual growth rate to hit $2 trillion in 2011,. An economic impact study of the nation's thoroughbred racing industry reveals it is worth $9 billion and provides more than 70,000 full-time jobs. On a global scale, the entertainment and media market was worth 1.72 trillion U.S. dollars in 2015 and is set to rise to 2.14 trillion by 2020. Similarweb. The Nigerian Film Industry (Nollywood) is globally recognised as the second largest film producer in the world. Check out our post on hospitality trends for 2020. But in a world where overall media and entertainment growth stands at just 4 percent, 2 25 to 30 percent annual growth is impressive, even considering the low absolute base. Global content delivery networks, and streaming media services to build the next generation of social entertainment platforms drives the market. The global health industry was worth $8.45 trillion in 2018. In the U.S., 2020 media and entertainment industry revenue fell 4.5 percent from $717 billion to $685 billion, but it will consistently grow to reach $855 billion in 2025 after getting to nearly . The charts below explore how the industry has changed and grown since the 70s. (Expedia Group, 2019) For this study, Grand View Research has segmented the global anime market report based on type and region: Type Outlook (Revenue, USD Million, 2018 - 2028) T.V. The global air transport industry generated total revenue of $838 billion in 2019. The market is projected to grow from USD 6.30 billion in 2021 to USD 84.09 billion in 2028 at a CAGR of 44.8% in the 2021-2028 period. On a global scale, the entertainment and media market was worth 1.72 trillion U.S. dollars in 2015 and is set to rise to 2.14 trillion by 2020. Walmart: $482bn ( UFI, 2020) The global virtual events market size was valued at $77.98 billion in 2019 and is expected to grow at a compound annual growth rate (CAGR) of 23.2% from 2020 to 2027. How much is the event planning industry worth? By comparison, the global box office industry was worth US$41.7 billion while global music revenues reached US$19.1 billion in 2018. The video games market was worth over $90 billion in 2020. Dec 7, 2021 Thanks to global recession, the value of the worldwide entertainment and media market fell to two trillion U.S. dollars in the year 2020. That makes her the richest female musician in the world.A large . State Grid is mainly active in China, Philippines, Brazil, Portugal, and Australia. 29, 2021 - In a new report, Accenture (NYSE: ACN) estimates that the full value of the gaming industry now exceeds $300 billion, more than the combined markets for movies and music, driven by a surge in mobile gaming and an emphasis on social interaction during the COVID-19 pandemic. THE VALUE OF EVENTS. (SelectUSA) 54% of travelers with Gen Alpha use the plane as the mode of transportation for family travel. That said, revenue estimates for the porn industry vary widely. It is expected to expand at a compound annual growth rate (CAGR) of 21.0% from 2021 to 2028. The sports industry reached a value of nearly US$488.5 billion in 2018, is now estimated to be worth over $500 billion. Video SM Entertainment net worth is around $950 million USD SM Entertainment is South Korean music and entertainment agency. In 2019, the global box office was worth $42.2 billion. Consider the top blockbuster movie to date, Avengers: Endgame. Published October 26, 2021 at 3:16 pm. … Almost 80,000 full-time equivalent jobs were either directly related or created within industries that support racing. As of August 2021, Rihanna's net worth is $1.7 billion. The music industry is also subject to reductions in advertising spending that are happening worldwide. In this article, we'll explore the 2020 revenues for mobile, PC, and console gaming. Gaming industry-beating traditional media and entertainment isn't anything new, and it has been going on for close to a decade. The growth is mainly due to the companies . The AR software and content market is projected to reach a total revenue of $20 billion in 2025. In fact, there will be 26.6 million monthly esports viewers in 2021, up 11.4% from 2020, according to our estimates. The Ultimate Guide to the Hospitality Industry (2022 Edition) The hospitality industry spans across service industry sectors such as restaurants, hotels and the broader tourism industry (e.g. The film industry has witnessed many ups and downs. Agriculture: A $2.4 Trillion Industry Worth Protecting. Get more information on this report: Request Sample Pages. Cinema Of Australia. In 2020, the global gaming industry's revenue is set to hit $165 billion, with 2.7 billion gamers worldwide today. The global event industry was valued at $1,100 Billion dollars in 2018. During her career, Naomi has graced the covers of more than 500 magazines. The video game industry is the industry involved in the development, marketing, and monetization of video games.It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide.. Esports Industry Market Growth Trends. The report covers the competitive landscape and current position of major players in the Global entertainment & media industry space. Based on our analysis, the global market exhibited a significant growth of 42.2% in 2020 compared to the average year-on-year growth during 2017-2019. As of March 2020, the exhibition and events industry had lost 14.4 billion euros (16.5 billion USD).
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